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Features
- Ability to play on Earth;
- A new system of UFO detection;
- Displaying of the radar cover areas;
- Improved AI for the various activities of aliens on the planet (search for CAF base, resource extraction, etc.);
- New options of time management;
- Award for the dead aliens;
- The market economy model with taking into account supply and demand of goods;
- New mechanism of dogfight;
- UFO moving in groups;
- The attacks of UFO squadrons;
- 3D-models of aircrafts replaced by pictograms;
- Various changes in the behaviour of UFOs and aircraft in the dogfight;
- Rebalance of aircrafts and UFOs (characteristics, armour, weapons);
- Ability to start a new game without personnel;
- Ability to hire and retire soldiers, scientists and technicians;
- Rebalanced cost and construction time for some structures on the base;
- Rebalanced characteristics of some base structures;
- Ability to sort and filter goods in the shop;
- New mechanism of work for defence systems of a CAF base;
- Counterpart of XCOM HWD Detector;
- Mortality for CAF soldiers;
- New system of development of the skills;
- Extended inventory;
- Soldier's equipment profiles;
- Several rank systems of various countries;
- More detailed combat statistics;
- New types of the damage;
- New types of weapons and munitions;
- New CAF armoured vehicle;
- New types of equipment: scanners, sensor grenades, personal shields, antigrav;
- Rebalanced personal weapons and armour suits for CAF soldiers as well as in-built weapons for vehicles and aliens;
- Rebalanced prices of manufactured and captured goods;
- Rebalanced construction and production time;
- Rebalanced time-frames and costs for researches;
- Various modifications in the tech tree;
- Tactical radar;
- Detailed combatlog;
- New system of healing;
- Decreasing of the characteristics for wounded soldiers and aliens;
- New algorithms of calculation of received and penetrated damage;
- System of deterioration of the personal armour and shields;
- Ability to fly for some aliens and CAF vessels;
- Nonlinear encumbrance system;
- Individual ranges of coverage for all races and types of vehicles;
- Various improvements in the alien AI;
- Hearing and noise;
- Generator of the tactical maps;
- Editor of the tactical maps;
- New algorithm of assembling of the maps for CAF bases;
- Improved algorithm of creation new maps;
- Increased number of storeys for some maps;
- Revealed maps when defending the CAF bases and Centaurus;
- Damaging of crashed UFOs and their crew;
- Illumination of cities on the night side of Earth;
- The position of the sun relative to the planet is calculated taking into account the slope of the Earth's axis;
- New icons for CAF interceptors and UFOs for both geoscape and base management;
- Fixed animation for some units in the tactics;
- Big collection of the photos to replace original 3D faces of soldiers;
- Possibility to plug-in various sets of the loading screens;
- Support of multilingual version;
- A lot of modifications in all interfaces of the game;
- A lot of hotkeys for various interfaces with possibility to re-assign keybindings;
- Various dialogue screens with more detailed information;
- Support of vanilla, Gold and Steam versions of the game;
- In-game ability to create screenshots;
- A lot of options for more flexible tuning of the mod;
- Various settings to manage performance;
- Fixed and supplemented articles in ufopedia;
- Additional information in ufopedia about described items and technologies;
- Upgraded random-number generator;
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